Below you will find my motion graphics and demo reels, as well as, videos of previous projects, and images I’ve created.
I am a Motion Graphics Designer and 3D Artist who has a quirky, colorful esthetic and a well-rounded set of knowledge in many applicable fields of interest. I have recently discovered the future in Virtual Reality Development and am vigorously working finding my place in that future.
Motion Graphics Design
I like to work in 3D space or at least 2.5D space. Flat is boring. But if your project requires flat, I’m willing to be bored for a while.
Models, Textures, Environments, Lights, Camera, Action!
VR Design and Game Development
Working with Unity and Unreal game engines, as well as Blender, I’m hoping to create some nifty immersive experiences this year.
Multi-Media and Video Production
I like to work on set (camera op, director, actor, crew) or behind the scenes (photographer, documentarian) and in post (editing, CGI, compositing, keying, special effects, sound effect, scoring).
2013 – Now
Multi-Media, Video Director, Motion Graphics Designer, VR Designer, 3D Specialist
I have experience in many different areas of video and graphic production with the latest emphasis on developing Virtual Reality Simulations and Game Concepts. Included in the mix are my previous experiences with 3D Graphics Design, Video Direction and Editing, and Motion Graphics Design.
2013 – 2015
Multi-Media and Motion Graphics Designer
iSpeak Video (Contracter)
From concept to final output, I design and edit short commercials and videos for various clients using many different tools, including Adobe Creative Suite, Cinema 4D, Final Cut Pro X and Motion 5. My tasks include, special effects, 3D elements, audio and sound effects editing, compositing, keying, and rendering as well as building strong client relationships.
1995 – 2001
Independent Web/Print Designer and Video Production
DDF Designs and Video
DDF Designs and Video was my own video production and web design service. I shot and edited theatrical productions, lectures and conferences. I have a thorough understanding of non-linear editing as well as post-production techniques. Happy clients include Mountain West Council of Optometrists, Tokeland Hotel, University of Washington, Community Campus Partnerships for Health, and Dina Martina-performer.
2001 – NOW
I self-produce music and video under the moniker “Fugdale”. Working on my own music production, I have learned to use software such as Logic Pro, Garage Band, Abelton LIve and Soundtrack Pro. I have self-produced three music albums. I also have created scores for short documentaries and have directed and edited several music videos for myself and others which demonstrate my mastery of effects editing. I understand all aspects of audio loop-based programs, as well as audio and sound effects production for films and theater. I also play keyboards and guitar.
Bachelor of Fine Arts
University of Utah
Majored in Theater and Music